Cool - nice to see the game was further developed. The UI is really smooth and i like the byzentine-like chanting. Its more of a thematic experience still than a real game but at this it does really well.
I had a lot of fun with this. However, I do wish that the epilogue more closely looked at the consequences of my choices. Like, there could be variance based on the remaining wealth/prosperity of the city when they left the empire. Does that make sense?
Awesome. Also, once I get to the end game, I tend to get plague cards one after another, or at least more frequently. I guess it kinda makes sense because less wealth/resources would leave cities open to infection. Simultaneously, it's slightly annoying
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An alternate history game perfect for a history buff like me
A perfect example of the Byzantine Empire.
Cool - nice to see the game was further developed. The UI is really smooth and i like the byzentine-like chanting. Its more of a thematic experience still than a real game but at this it does really well.
I had a lot of fun with this. However, I do wish that the epilogue more closely looked at the consequences of my choices. Like, there could be variance based on the remaining wealth/prosperity of the city when they left the empire. Does that make sense?
Glad you liked it! That’s an interesting idea – we definitely want to add more dependencies between cards and variance to the epilogue.
Awesome. Also, once I get to the end game, I tend to get plague cards one after another, or at least more frequently. I guess it kinda makes sense because less wealth/resources would leave cities open to infection. Simultaneously, it's slightly annoying